Copyright Alex Gough, 2001.
With the possible exception of many physicists, quantum mechanics is
one of the stranger things to have emerged from science over the last
hundred years. It has led the way to new understanding of a diverse
range of fundamental physical phenomena and, should recent
developments prove fruitful, could also lead to an entirely new mode
of computation where previously intractable problems find themselves
open to easy solution.
The Quantum::Entanglement module attempts to port some of the
functionality of the universe into Perl. Variables can be prepared in
a superposition of states, where they take many values at once, and
when observed during the course of a program, will collapse to have a
single value. If variables interact then their fates are linked so
that when one is observed and forced to collapse the others will also
collapse at the moment of observation.
It is quite hard to provide a complete version of quantum mechanics in Perl,
so we need to make some simplifications. Instead of solving thousands of
equations each time we want to do something, we will forget entirely about
eigen-functions, Hermitian operators and other mathematical hurdles.
This still leaves us with plenty of ways to make Perl behave in a
thoroughly unpredictable fashion.
The Quantum::Entanglement module adds an entangle()
function to Perl, this takes a list of amplitudes and values and
returns a scalar in a superposition of values; saying
$die = entangle( 1=>1, 1=>2, 1=>3, 1=>4, 1=>5, 1=>6);
creates a superposition of the values 1..6 . From now on,
$die acts as if it has every one of those values at the same time
as long as we do not try to find out exactly which one.
We now need to decide what happens when we observe our variable, and
what we mean by observe? Taking a broad
definition as being ``anything that reveals the values
which a variable has'' seems about right. Perl
provides us with many ways of doing this, there are the obvious acts
of printing out a variable or testing it for truth, but even operators
such as eq or <= tell us something.
How do we decide which way a variable collapses?
Well, each possible value has an associated probablity amplitude, so
all we need to do is build up a list of distinct outcomes, add up the
amplitudes for each one, square the result, then use this to bias the value (or
values) to which the variable collapses.
As every coefficient of the superposition in $die is equal to 1,
print "You rolled a $die.\n";
will output You rolled a 1. or You rolled a 2. and so on,
each for one sixth of the time.
Another result to emerge from the equations of quantum theory is that
when two particles (such as photons) interacted, their
wave functions became linked so that a single
wave function described the entire system.
This connection meant
that when one of the particles was measured and collapsed to some
definite state, the other would also collapse, even if separated by great
distances.
Whenever superposed variables interact, or are involved in
calculations, the results of these as well as the variables
themselves become entangled. This means that they will all collapse
at the same time, so as to remain consistent with their history.
If we can have plain numbers as the coefficients of our
superpositions, it seems sensible that we could also use complex
numbers. Although now instead of just squaring the
number when working out our probability, we need to square the
size of the number. (eg. |1+2i|**2 == 5 == |1-2i|**2 .)
The Quantum::Entanglement module allows subroutines to create new
states (amplitude-value pairs) based on the current set of states by
using the function q_logic . This takes as an argument a subroutine
which is presented each state in turn and must return a new set of
states constructed from these.
Starting our program with:
#!/usr/bin/perl -w
use Quantum::Entanglement qw(:DEFAULT :complex);
$Quantum::Entanglement::destroy = 0;
so that we have access to the constants defined by Math::Complex and
turn off the memory management performed by the module (as this causes
some information to be lost, which will be important later). We then
define a subroutine to return the value it receives and its logical
negation, their coefficients are those of the original state
multiplied by i/sqrt(2) and 1/sqrt(2) respectively:
sub root_not {
my ($prob, $val) = @_;
return( $prob * i / sqrt(2) , $val,
$prob / sqrt(2) , !$val );
}
We then create a superposition which we know is equal to 0
and feed it through our root_not() once:
my $var = entangle(1 => 0);
$var = q_logic(\&root_not, $var);
the variable is now in a superposition of two possible values, 0 and
1, with coefficients of i/sqrt(2) and 1/sqrt(2) respectively. We now
make our variable interact, storing the result in $peek . As
$var is in a superposition, every possible value it has
participates in the calculation and contributes to the result.
my $peek = 12*$var; # $peek and $var become entangled
$var = q_logic(\&root_not, $var);
We then feed $var through root_not() one more time and
test it for truth. What will happen and what will be the value of
$peek ?
if ($var) { print "\$var is true!\n"; }
else { print "\$var is false\n"; }
print "\$peek is equal to: $peek.\n";
The output is always $var is true! as $var is in a final
superposition of (1/2= 0, i/2=>1, -1/2=>0, i/2=>1)>.
You can convince yourself of this by running
through the math. What about $peek ? Well, because it
interacted with $var before $<var> collapsed and both
possible values that $var had at that time contributed to its
eventual truthfulness, both values of $peek are still
present, we get 0 or 12 each for half the time.
If we reverse the order in which we examine the variables:
print "\$peek is equal to: $peek.\n";
if ($var) { print "\$var is true!\n"; }
else { print "\$var is false\n"; }
we still see peek being 0 and 12 but as we
collapsed $peek we must also collapse $var at the same time. This
causes $var to be in a superposition of (1/2= 0,i/2=>1)> or a
superposition of (-1/2= 0,i/2=>1)>, both of which will collapse to 0
half of the time and 1 the other half of the time so that (on average)
we see both phrases printed.
If we try to find the value that $var had while it was `between'
the subroutines we force it to have a single value so that after two
passes though root_not() we get random noise, even if we test
this after the event. If, on the other hand, we leave it alone it
emerges from repeated application of root_not() as the logical
negation of its original value, thus the name of our subroutine.
The square root of NOT gate is more than a mathematical sleight
of hand as devices exist which perform this function. The semi-silvered
(or two-way) mirrors, much beloved of gangsters and politicians for
their car windows, can be designed so that a photon has a fifty-fifty
chance of passing through the mirror or being reflected. Quantum
physically, this means that a photon follows a superposition of
both possible paths (until observed). When the
light leaving the mirror is carefully bent back on itself
and sent through another two-way mirror the
two superposed paths can recombined causing the photon to emerge from
the second mirror in one direction only. If the path taken by the
photon is determined (even when inferred by its absence from another
path) it can emerge from the final mirror in either direction.
This can only be explained
if it is assumed that the photon follows both paths through the
equipment at the same time, and only if the route it takes is not examined.
Although the module is intended to be used as a black box which does
the Right Thing (or some close approximation to it), the internals of
the code are interesting and reveal many features of Perl which may be
useful elsewhere.
Writing entangled behaviour into Perl presents an interesting challenge; a
means of representing a superposition is required, as is some way of
allowing different variables to know about each other without
creating a twisty maze of references which would stand in the way of garbage
collection and lead to a certain programming headache. We also need a
means to cause collapse, as well as a
robust mechanism for dealing with both real and complex numbers.
Thankfully Perl provides a rich set of ingredients which can more than
satisfy these requirements without making the job so hard that it becomes
impossible.
We are aiming to provide the user of this module with superpositions
that Just Work. For all they care we could be implementing them using
small pieces of cheese to measure the phase of the moon. Perl is not
yet ported to dairies, mostly through unicode problems, so we will
have to make do with an object as our vehicle of abstraction.
We want to represent something which has
many values (and store these somewhere) while making it look like
there's only one value present.
Objects in Perl are nothing more than scalars that know slightly more
than your average scalar. When a new entanglement is created, we
create a new object, and return that to the calling program. Deep
within the module we have a routine which is similar to:
sub entangle {
my $self = [ ~ data goes in here ~ ];
return bless $self, 'Quantum::Entanglement';
}
exactly how we store the data is covered below. We then turn this
into a 'core' function by importing it into the namespace which asked
for it.
We've created a superposition of values and sent it back to our user.
What needs to happen when they write something like:
$talk = entangle( 1=>'Ships', 1=>'Sealing Wax',
1=>'Cabbages', 1=>'Kings' );
$more = $talk . ' yada yada yada';
We want to redefine the meaning of concatenation
when an entangled object is involved. Perl lets us do this using the
overload module. Within the Quantum::Entanglement module we say:
use overload
'+' => sub { binop(@_, sub{$_[0] + $_[1]} ) },
# more ...
'.' => sub { binop(@_, sub{$_[0] . $_[1]} ) },
# yet more ...
Whenever someone applies the '.' operator to our object, a
subroutine (in this case an anonymous one) is called to handle the
operation, the result of this subroutine is then used as the result of
the operation. Because the module provides new behaviours for all of
Perl's operations, we write a generic routine to handle
Binary Non-observational Operations and
pass this the values to operate on along with another anonymous routine
(which it will see as a code-ref) so that it knows which operation to
perform. This allows us to re-use the code which works out if both
operands are objects and if they are reversed and pieces together the
data structures we use. binop is described below.
This module lives and dies on the strength of its data structures. We
need to ensure that every variable (or, more correctly, object) knows
about all the other superpositions it has been involved with throughout the
course of the program.
When we create a new variable, we give it the following structure:
sub entangle {
my $universe = [ [ @_[0,1] ], # amp1, val1
[ @_[2,3] ], ... ];
my $offsets = [];
$var = [ \$universe, 1, \$offsets];
$offsets->[0] = \ $var->[1];
return bless $var, 'Quantum::Entanglement';
}
there's a lot going on here, so pay attention. $universe is a
list of lists (lol), essentially a two dimensional table with the
first two columns holding the amplitudes and values of our
superposition. $var contains a reference which points at a
scalar which then points at the universe, rather like this:
($var->[0]) ---> (anonymous scalar) ---> $universe
The second value in $var is a number which indicates the column in the
universe that we need to look at to find the values of our
superposition. The last field of $var again points to a pointer
to an array. This array though contains a scalar which points
directly at the scalar which holds the number representing the offset
of the values in the universe, something like this:
$var[ (->X->universe), (number), (->Y->offsets[ ]) ]
\------<----<-------/
Now, when we want this object to interact with another object, all we
need to do is make $var->[0] and $var->[1] for each object
end up refering to the same universe. Easy, you might say, given that
we have both objects around. But what if one had already interacted
with another variable, which we cannot directly access anymore? This
is where our extra level of indirection is required. Because each
variable contains something which points at something else which then
points at their set of values, we merely need to make sure that the
'something else' ends up pointing at the same thing for everything.
So, we delve into each object's universe, choosing one which will
contain the data for both objects (and thus for all those which have
interacted in the past) and move all the data from the other object's
universe into it. We then make our middle reference the same for
each object.
universe1 = [[a1,av1], [a2,av2] ,... ]
universe2 = [[b1,bv1,c1,cv1],[b2,bv2,c1,cv1],... ]
$var1[ (->X->universe1), 1,... ] # we have this object
$var2[ (->Y->universe2), 1,... ] # and this object
$var3[ (->Y->universe2), 3,... ] # but not this one
then by pointing Y at universe1 the whole structure of our objects becomes
universe1 = [[a1,av1,b1,bv1,c1,cv1],[a2,v2,b1,bv1,c1,cv1] ,... ]
$var1[ (->X->universe1), 1,... ] # we have this object
$var2[ (->Y->universe1), 3,... ] # and this object
$var3[ (->Y->universe1), 5,... ] # but not this one
To allow every possible value of one variable to interact with every
possible value of our other variables, we need to follow a crossing
rule so that the rows of our merged universe look like this:
<!-- You might want to put this in a table... -->
universe1 universe2 result
a1 av1 b1 bv1 c1 cv1 a1 av1 b1 bv1 c1 cv1
a2 av2 * b1 bv1 c2 cv2 ==> a1 av1 b1 bv1 c2 cv2
a2 av2 b1 bv1 c1 cv1
a2 av2 b1 bv1 c2 cv2
so that every row in the first universe is paired with every row of
the second. We then need to update the offsets for each variable
which has had data moved from one universe to another. As the offsets
array contains pointers back to these values, it is easy to increase
each one by the correct amount. So, given two entanglements in @_,
and a bit of cheating with map, we can say
my $offsets1 = ${$_[0]->[2]}; # middle-man reference
my $offsets2 = ${$_[1]->[2]};
my $extra = scalar(@{ ${$_[0]->[0]} });
push @$offsets1, map {$$_+=$extra; $_} @$offsets2;
${$_[1]->[2]} = $offsets1;
and you can't get clearer than that.
So binop is written like so (assuming that we can only be given two
entangled variables in the correct order, for the full story, read the source):
sub binop {
my ($obj1,$obj2,$r,$code) = @_;
_join($obj1,$obj2); # ensure universes shared
my ($os1, $os2) = ($obj1->[1],$obj2->[1]);
my $new = $obj1->_add(); # new var also shares universe
foreach my $state (@{${$obj1->[0]}}) {
push( @$state, $state->[$os1-1]*$state->[$os2-1],
&$code( $state->[$os1], $state->[$os2] );
}
return $new;
}
or, in English: make sure each variable is in the same universe
then create a new variable in the same universe.
For every row of the universe: add two extra values,
the first is the product of the two input amplitudes,
the second is the result of our operation on our two input values.
Here you see the tremendous value of code reuse, no sane man would
write such a routine more than once. Or, more correctly, no man would
remain sane long enough.
How do we collapse our superpositions so that every entangled
variable is affected even though we can only access one of them at
once? When we perform an observational operation (if ($var){...} ,
say) we simply need to split our universe (table of values)
into two groups, those which lead to our operator returning a true
value and those that do not. We add up the probability amplitudes for
each value in each group, square these to get two numbers and use
these to decide which group to keep. To cause our collapse we merely
need to delete all the rows of the universe which form the other
group which will remove any value of any variable in that row.
The module distribution, like all good things, is available from the
CPAN and includes a few
short demonstrations of what the module can do, along with plenty of
explanation (including Shor's algorithm and the square root of NOT
gate outlined above). The source of this, and any other module on the
CPAN, is available for inspection. If you have a burning desire to
find out how the mystical wheel was first invented, Perl, and its
community, will gladly show you.
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