gtsam 4.2.0
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geometry Directory Reference

Files

 BearingRange.h
 Bearing-Range product.
 
 Cal3.cpp
 Common code for all calibration models.
 
 Cal3.h
 Common code for all Calibration models.
 
 Cal3_S2.cpp
 The most common 5DOF 3D->2D calibration.
 
 Cal3_S2.h
 The most common 5DOF 3D->2D calibration.
 
 Cal3_S2Stereo.cpp
 The most common 5DOF 3D->2D calibration + Stereo baseline.
 
 Cal3_S2Stereo.h
 The most common 5DOF 3D->2D calibration + Stereo baseline.
 
 Cal3Bundler.cpp
 
 Cal3Bundler.h
 Calibration used by Bundler.
 
 Cal3DS2.cpp
 
 Cal3DS2.h
 Calibration of a camera with radial distortion, calculations in base class Cal3DS2_Base.
 
 Cal3DS2_Base.cpp
 
 Cal3DS2_Base.h
 
 Cal3Fisheye.cpp
 
 Cal3Fisheye.h
 Calibration of a fisheye camera.
 
 Cal3Unified.cpp
 
 Cal3Unified.h
 Unified Calibration Model, see Mei07icra for details.
 
 CalibratedCamera.cpp
 Calibrated camera for which only pose is unknown.
 
 CalibratedCamera.h
 Calibrated camera for which only pose is unknown.
 
 CameraSet.h
 Base class to create smart factors on poses or cameras.
 
 concepts.h
 Concept-checking macros for geometric objects Each macro instantiates a concept check structure, which includes a static function that will fail to compile if the concept does not pass.
 
 Cyclic.cpp
 Cyclic group implementation.
 
 Cyclic.h
 Cyclic group, i.e., the integers modulo N.
 
 EssentialMatrix.h
 
 Line3.h
 4 dimensional manifold of 3D lines
 
 OrientedPlane3.h
 
 PinholeCamera.h
 Base class for all pinhole cameras.
 
 PinholePose.h
 Pinhole camera with known calibration.
 
 PinholeSet.h
 A CameraSet of either CalibratedCamera, PinholePose, or PinholeCamera.
 
 Point2.cpp
 2D Point
 
 Point2.h
 2D Point
 
 Point3.cpp
 3D Point
 
 Point3.h
 3D Point
 
 Pose2.cpp
 2D Pose
 
 Pose2.h
 2D Pose
 
 Pose3.cpp
 3D Pose
 
 Pose3.h
 3D Pose
 
 Quaternion.h
 Lie Group wrapper for Eigen Quaternions.
 
 Rot2.cpp
 2D Rotations
 
 Rot2.h
 2D rotation
 
 Rot3.cpp
 Rotation, common code between Rotation matrix and Quaternion.
 
 Rot3.h
 3D rotation represented as a rotation matrix or quaternion
 
 Rot3M.cpp
 Rotation (internal: 3*3 matrix representation*)
 
 Rot3Q.cpp
 Rotation (internal: quaternion representation*)
 
 Similarity2.cpp
 Implementation of Similarity2 transform.
 
 Similarity2.h
 Implementation of Similarity2 transform.
 
 Similarity3.cpp
 Implementation of Similarity3 transform.
 
 Similarity3.h
 Implementation of Similarity3 transform.
 
 SimpleCamera.cpp
 A simple camera class with a Cal3_S2 calibration.
 
 SimpleCamera.h
 A simple camera class with a Cal3_S2 calibration.
 
 SO3.cpp
 3*3 matrix representation of SO(3)
 
 SO3.h
 3*3 matrix representation of SO(3)
 
 SO4.cpp
 4*4 matrix representation of SO(4)
 
 SO4.h
 4*4 matrix representation of SO(4)
 
 SOn-inl.h
 Template implementations for SO(n)
 
 SOn.cpp
 Definitions of dynamic specializations of SO(n)
 
 SOn.h
 N*N matrix representation of SO(N).
 
 SphericalCamera.h
 Calibrated camera with spherical projection.
 
 StereoCamera.h
 A Stereo Camera based on two Simple Cameras.
 
 StereoPoint2.cpp
 
 StereoPoint2.h
 A 2D stereo point (uL,uR,v)
 
 triangulation.h
 Functions for triangulation.
 
 Unit3.h